SIS Design Challenge - Term and Condition

About SIS Design Challenge

        SIS Design Challenge 2019 is international competition that can be attended by undergraduate students from domestic and foreign universities. SIS Design Challenge is UX competition with the aim of creating a user interface that provides an easy and comfortable user experience for users. In this competition the main focus is the experience that users get when using the application as a whole. The submission must be in accordance with the theme "Game for your Future Education".
        This theme is based on the fact that technological progress is very important for human life today. Because technology is one of the supporting factors for human progress. This also has an impact in the education sector. The internet's presence basically helps the world of education to develop more conducive and interactive teaching and learning situations. Referring to the APJII, highest penetration on internet users based on ages 13-18 years old. (APJII, 2017).
        Besides bringing many benefits, technology also creates problems in the world of education. With this increasingly sophisticated technology, games are popping up. This is can be a temptation for children so they prefer to play rather than study.
        Therefore, the purpose of this competition is to develop games as a means of education. Games are the right and efficient solution for education. Especially for children who are difficult to learn. This is seems natural, because children's psychology is playing. They learn more when playing. So the use of games as a means of education is the right choice to solve this problem.

The purpose of this competition :
  1. Giving an opportunity for undergraduate students to implement their knowledge, analytical thinking and teamwork in this competition.
  2. Giving international experience and networking for undergraduate students.

Timeline and Schedule

Time Description
August 1st, 2019 - September 16th, 2019 Open Registration and Idea Submission (Online)
October 14th, 2019 Top 5 Finalist Announcement (Email)
November 13th, 2019 Final Presentation and Winner Announcement at BINUS University, Jakarta, Indonesia


General Terms & Conditions

1. Participants Terms & Condition:
  • Participants of the competition are active undergraduate students. (age between 18 – 25 years old)
  • Each team consist of 2 undergraduate students who enroll in same University.
  • Free Registration Fee. Registration Link Here
2. Products Terms & Condition:
  • System / product design has never received an award or been a winner in similar contests either on a national or international scale.
  • System / product design can be developed on desktop, web, and mobile platforms.
  • The design of the system / product is able to give solutions based on the specified issue.
  • The system / product design developed using the fundamental rules of UX Design.

Idea Submission Guideline & Rules

Design Team Pick your best team members. One team, consist of two people. A participant cannot be part of multiple teams. The participant must be an active student in same University.
Design Problem The design problem for this challenge is “Game for Future Education”.
Idea Design Propose some ideas of an interactive technology-based design solution in any forms, such as Mobile application, Website, and Desktop Application to solve society problems and have big impact.
Design Deliverable Each team must upload their idea proposal report (in PDF format, max 10 Mb). The idea proposal report has never received an award or been a winner in similar contests either on a national or international scale. Idea proposal report must be delivered in English.
Submission Deadline of the idea proposal report submission is September 16th, 2019 – (23:59 Western Indonesian Time GMT +7).
Announcement Top 5 Finalist Announcement will be sent email to each team by October 14th, 2019. Judges will choose 5 best team to compete in the Final Round Presentation.


Final Presentation Round Guideline & Rules

Design Challenge Invitation Teams who get passed are invited to participate in SIS Design Challenge Final Presentation that will be held on November 13th, 2019 in Binus University, Kemanggisan, Jakarta Barat, Indonesia
Registration Top 5 teams must confirm by October 21st, 2019 to secure their entries in the challenge.
Final Presentation Each team must bring Power Point Presentation & Prototype (Do not mention your University name on your PPT, or Prototype) and will be presented for 15 Minutes and 15 Minutes Discussion with the Judges. Presentation will be held in English.
Dress code All participants must wear formal outfit.
Selection Three winners will be selected from 5 nominated teams
Power Point Format Power Point need to explain these components in the most effective way. Power point submitted by each team should include at least the following points :
  • Brief Description of the application
  • Background
  • Objectives & Benefits
  • Methodology
  • Demographic
  • How to use the application
  • Application Scenario
Prototype Each team is required to bring a personal laptop and prototype to demonstrate it. Prototype must be displayed and tested.
Ticket and Accommodation Each team will be responsible for their own Flight Ticket, the committee does not provide the Flight Ticket to or from Jakarta & accommodation to or from airport/station to Venue.
Awards The prize award ceremony will be conducted after the Final Presentation. All Finalist will get Souvenirs & Certificate, and 3 top winners will get the prizes:
  • 1st Place : IDR 4.500.000
  • 2nd Place : IDR 3.000.000
  • 3rd Place : IDR 1.500.000


Idea Proposal Report Format

1.   Paper Size : A4
2.   Font Size of Title : Times New Roman 16 pt
3.   Font Size of Content : Times New Roman 12 pt
4.   Line Spacing : 1.5 cm
5.   Alignment : Justify
6.   Margin : 3 cm (Top, Bottom, Left, and Right)
7.   File Name : SISDESIGN_TEAMNAME
8.   IDEA PROPOSAL REPORT is made in English.
9.   IDEA PROPOSAL REPORT is made in PDF format up to 10 pages, INCLUDING cover, executive summary, poster and
      another support information (background case subject ,exposure problem, solutions and implementation, conclusions,
      recommendations, source and appendix).
10. The page starts on the cover and is located at the bottom right.
11.  IDEA PROPOSAL REPORT can be organized in accordance with the creativity of each team, without violating the specified
       format.
12.  Participants are free to make cover on condition that they include: "SIS DESIGN CHALLENGE 2019", team name, full name
       of member. However, it is prohibited to include any university element in any form (university name, university logo, tagline,
       etc.).
13.  MINIMAL Content in Proposal (Max. up to 10 pages) :
  1. Cover
  2. Table of Content
  3. Executive Summary – 1 Page
  4. Impact
  5. UX Methodology
  6. Solution
  7. Bibliography (APA Formatting and Guide Style)
  8. Appendix : Contains Relevant Data Supporting IDEA PROPOSAL REPORT.

POSTER FORMAT

  1.   Paper Size : A3
  2.   Maximum File Size : 5 MB
  3.   The Content of The Poster Are Able to Explain the Content of The Proposal

Presentation Provisions

  1.   Presentation will be displayed on PC / Laptop.
  2.   All presentations must be saved in .pptx format and using English.
  3.   All presentations and prototype should be submitted to committee in Technical Meeting.
  4.   The presentation made must be the work of the team itself, not the plagiarism.

Scoring Terms

  •   Idea Submission Scoring:
    1.   UX Methodology - 20%
    2.   Idea Benefit & Objectives - 30%
    3.   Uniqueness & Innovation - 20%
    4.   Feasible to Implemented - 20%
    5.   Presentation of Proposal & Poster - 10%
  •   Final Stage Scoring
    1.   Idea Benefit & Objectives   -   20%
    2.   Uniqueness & Innovation   -   20%
    3.   Feasible to Implemented   -   10%
    4.   UX Methodology   -   20%
    5.   Prototype Demo   -   15%
    6.   Presentation   -   15%
  1.   Judges can disqualify participants before and after judging if the participants file do not meet the requirements
  2.   Judging results are absolute